
The genre depicts a far less utopian vision of the progression of technology compared to other sci-fi of the era. Photo: Grant HancockĬyberpunk and various 1980s science fiction is indeed an inspiration for much of the exhibition. However, the title also brings a more ambivalent and possibly voyeuristic feeling in viewing the work, as we witness and imagine these curling wires entwined in an endless embrace.īritt d’Argaville, the chords are kissing (Chateau Marmont) (2022), exhibition view, ACE Open. The roots are adorned with fluff resembling animal fur, and the use of PVA glue produces a feeling that we are looking at the innards of some cross-cybernetic/organic monstrosity.ĭ’Argaville has been influenced by Akira, the legendary 1980s anime film, and this highly visceral depiction of the increasing role the digital sphere plays in our lives is reminiscent of horror sci-fi.

Featuring hundreds of data, telephone, and outdated computer cables that would otherwise be consigned to the bottom drawer of a desk, it depicts an almost organic creation that appears to have grown between two pillars in the space. On entering the gallery’s foyer, visitors encounter d’Argaville’s striking work the chords are kissing. It offers an eclectic and impactful dystopian vision of our virtual lives as they become merged with the real.

This “increasingly inescapable relationship to technology” is expressed through installations from four artists: Roy Ananda, Britt d’Argaville, Harun Farocki and Giselle Stanborough. Roy Ananda, Britt d’Argaville, Harun Farocki and Giselle Stanborough: MetaverseĪmong our beliefs being further morphed by social media algorithms, our work facilitated by Zoom meetings, and the ever-present surveillance of silent data collection, Metaverse, at ACE Open, seeks to physicalise the contemporary internet into a tangible work.Ĭurator Patrice Sharkey says Facebook’s stated intention in 2021 to develop fully-realised virtual-reality spaces where users can socialise, walk around a virtual world, and – most importantly – make purchases of “digital goods”, was a key motivation for the exhibition.
